Matchmove Shelf for Maya

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MM Shelf and Mel v1.2 


Contents

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Usage of tools: run scripts after selected locators or vertex!



Create Locators



File:02_locator.png
Maya Locator: Create a locator object on the grid
Command:spaceLocator;
File:03_locFrmVtx.png
BB locFrmVtx: create Locator objects on selected vertices
Command:MM_createLoc;

File:Locfrmvtx.png




Mesh Createror v1.0


File:04_line.png
Maya EP tool: Create a linear curve on the grid or live surface specifying edit points
Command:$curCtx = `curveEPCtx -degree 1`;setToolTo $curCtx;
File:05_meshFrmLoc.png
BB meshFrmLoc: create mesh from selected locators
Command:MM_LocModeller;

Select locators sort by sort and as 3X3,4X4,etc...
File:locModeler.png


File:06_smoothMesh.png
Maya smoothMesh: default smooth mesh tool
Command:polySmooth;



Cone Creator v1.0


File:07_conesLoc.png
Create cones from locators
Command: cone_Loc;

File:coneLoc.png
File:08_conesVtx.png
Create cones from vertex
Command: cone_Vtx;

File:vtxLoc.png

Survey Import&Export 3de&Maya

File:09_importSurLoc.png
import 3DE survey txt
Command: survey_Maya;

creates locators from 3de survey txt, use Export Survey Txt file ... v01 script in 3DE
cP45929 4569.11084 586.4262085 -1032.750854
cP50305 4572.041016 586.3811035 -1038.127319
cP99895 4577.402344 586.4834595 -1036.834595

File:Survey_Loc.png


File:10_exportSurLoc.png
export selected locators to 3DE survey txt
Command: survey_Loc;
File:11_exportSurVtx.png
export selected vertex to 3DE survey txt
Command: survey_Vtx;

export selected vertex as survey txt , use Import Survey Txt file ... v01 script in 3DE
cP45929 4569.11084 586.4262085 -1032.750854
cP50305 4572.041016 586.3811035 -1038.127319
cP99895 4577.402344 586.4834595 -1036.834595

File:Survey_Maya.png



Maya Polygon Tools


File:12_plane.png
Create new plane
Command: CreatePolygonPlane;
File:13_box.png
Create new cube
Command: CreatePolygonCube;
File:14_createPolygonTool.png
Create polygon tool
Command: CreatePolygonTool;
File:15_splitTool.png
interactive split tool
Command: SplitPolygonTool;



Camera Zoom Tools

 

File:16_sliderZoomCamera.png
Display camera zoom tools on viewer
Command: ov;ho;ve;

be sure active viewer is selected before run tool. use sliders to change parameters

File:linesZoom.png


File:17_dragZoomCamera.png
Zoom camera with mouse drag
Command: setToolTo MatchMoveDrag;

be sure active viewer is selected before run tool. use mouse right click and middle click to zoom and move

File:mouseZoom.png
File:18_resetZoomCamera.png
Reset camera zoom tool: Resets zoom value sliderZoomCamera or dragZoomCamera;
Command: resetOverscan();resetReleaseOV();resetHorizontal();



Focal Length Calculator v1.0


File:19_createCamera.png
Create a special camera with image open dialog
Command: flCamera;

you must create flCamera before run Focal Length Calculator.
script creates -90 yRotate camera and sets curveEPC -degree 1 on toolbox, ready to draw on plate! (set fback if have specific.)


File:flCamera.png
File:20_calcFL.png
Focal Length Calculator Window
1. calc method with rectangles
2. with draw X,Y,Z Lines,
3. Create a camera with translate, rotate and fl
Command: flGUI;

you must create flCamera before run Focal Length Calculator.

.
Calc With Rectangles: Draw rectangels on plate, select any before calculate
Results table shows focal lenght of each rectangle
Avarage table shows avarage of all
Suggested table compares avaraga result with lens archive (Archive includes {8,10,12,14,17,18,20,21,24,25,27,28,30,32,35,40,45,50,55,60,65,75,80,100,105,120,135,155,180,215})
.
Calc With XYZ Lines: Draw two lines to represent X Coord, after on Y Coord and Z coord.
at least you need 6 EPcurve lines
for detail draw use zoomCamera tool
.
just click to Re-Calculate

File:WithRectangles.pngFile:XyzCalc0.png




SS 2d Track&Back-Projection Converter Tool v1.1.1


File:21_ssConverter.png

Import

� 3D Equalizer 2d Track File(*.ascii, *.txt)( 2d&Backprojection)
� PFTrack 2d Track File(*.2dt, *.3dt)( 2d&Backprojection)
� Boujou 2d Track File(*.txt)( 2d&Backprojection)
� SynthEyes 2d Track File(*.txt)( 2d&Backprojection)
� Import & Export Movimento 2d Track File(*.rz2)( 2d&Backprojection)
� Maya Live 2d Track File(*.txt)( 2d)
� Maya Locator/3D, use animate camera with 3d locators as import

Export

� 3D Equalizer 2d Track File(*.ascii, *.txt)
� PFTrack 2d Track File(*.2dt)
� Boujou 2d Track File(*.txt)
� SynthEyes 2d Track File(*.txt)
� Maya Live 2d Track File(*.txt)
� Maya Locator/2D, create 2d locators on Image Plane
Command: SSGUI;

tutorial video and documents,http://minchomarinov.com/SS/index.htm,
(no 3de4 and PF2011 support, use :devmode:trackeditor)
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Example: How to create 2D track path for Nuke from Maya solved camera and locators(Backprojection)?
.
  1. click Maya Locators/3D radio button on Select Import Type menu
  2. Select any locators and after main camera
  3. click Boujou radio button on Select Export type menu and specify file path
  4. set export/first frame and plate resolution info
  5. convert Data!
  6. open new terminal. type trackeditor or devmode and trackeditor
  7. import boujou file
  8. specify Nuke file as export file. set as "Nuke Tracker File" when have a "Save as Nuke file Dialog" change Files of type
  9. specify Settings, click button of "aply all setting changes", click to SAVE DATA.
  10. Congrats, it's done! and give a break now :)

File:SS.png

 Backward&Forward Cameras

File:22_preCamera.png
shows previous camera on selected viewer
Command: changeCamsL;
File:23_frwCamera.png
shows next camera on selected viewer
Command: changeCamsR;