Mincho Alekov
Marinov 02/08 · Match to Giant, Dwarf · Match to Keyframe Animation · Match to Voice Device · Match to Future Match¹ to
Giant, Dwarf Integrating performance capturing with motion control camera’s obtainment independent of dimension. Facial also full body performance capturing datas can be used to adapt any size of cg models. In other words, you can shoot action camera when real actors and dummy with suit act their performance together at same time.
Match¹ to
Voice Device Performance datas where taken from facial markers reference only appeared expressions. However some syllabics are said inside of mouth. Kind of Motion Builder’s Voice Devices can separate and sort WAV files as digitally. But by itself not enough to understand outside’s status. In this manner, sorted syllabics with Voice Device can be leveled by video captured datas.
Match¹ to Keyframe Animation
As you known from Character animators use video footages or their mates as references. When use performance capturing data for layouts will bring references to animator’s working world. Hardware Motion Capture Sets
are expensive, exacting and faraway from working studios. On the other hand
for p. capturing you need few Hdv cameras and few hours. Directors of acting
or keyframe animators can performance by their self and adapt to their
layouts.
Match¹ to Future Generating performance in computer Create personal alphabet Syllabics, words, emphasis’,
expressions, emotions, behaviors, will archived to definition of personality. It will provide to generate new behaviors. Fundamentally datas will come from dummy on other hands director will direct of datas. It can be said “Simone” feature film will alive. statistical
stochastic process: 1.series
of random events in which it is possible to evaluate the probability of their
results. Reel Breakdown and Questionnaire
3d tracks data integrated with MB Voice Device and Blend Shapes 1.Do any of these
setups work in real time? For 3d tracking, i use 3dE, and you can't do real time in it,
(in motion builder, you can use hardware capture device for real time, like
vicon, on the other hand if u want exact datas from performances you have to
believe software’s power, the hardware’s usable video game style performance) 2.Can u say a few words on how u go about matching the
point cloud data to a character that isn't at the same scale as the actor? For matching, it is the same method with object base tracking,
just definition as none rigid body. for production preparation; minimum 2
cameras, known focal lengths, distance between dots. possible to scale the
actor if camera is fixed, if the camera's in action you have to use motion
control camera(I work on this example, would to share when ready, blueman) 3. At the site of 3D Equalizer there is a picture showing
one possible method of retrieving 3d data using a single camera and a mirror,
have u tested that technique? i only ask since i recall seeing a tutorial a
while back on how to make your own polarized3d movie and the instructor built
a setup using a single camera ,and a mirror so maybe it's
similar(unfortunately i don't have that link anymore). if you have an independent point, you need minimum 2 cameras for
calculating the space. for build virtual camera, all constant points give
info for main, and single footage enough to work. Honestly can say getting
track data is easy part, integrate to 3d model is complex part. |